Once you have an acceptable army, you can issue the command from organ to raid your enemy's masterghost. You must then install hardened troops to defend it, especially if the ghost is on your enemy's half of the map because the AI rarely plays defense. It's not enough just to run up to a ghost and seize it. Juggling your attention around the battlefield is the key to success. You can also use mana to summon items and skills, but just like the fighting moves mentioned above, you really don't need to bother with these nuances in the single-player game. Using a tool called the organ, you hire monsters to do your bidding, such as descend on a particularly contested ghost and try to hold it. Mana is the means for summoning an army into the field. The more ghosts you control, the more mana harvested. You "own" one ghost at the beginning of the stage - it's your masterghost and it is protected by a magical force field. The playing field, often a maze of bridges and small clearings, is littered with nodes called ghosts. But more on that later.) Soon, Overture transforms into the strategy game you've heard it billed as. (Now, online is different, where players exceptionally adept with these moves are using them with great precision in duels. These are good nods to the fans, but the moves aren't necessarily any more useful in the single-player campaign than just hammering on the regular attack button while locked on to an enemy. The fighting itself is only moderately deep and fans will indeed see moves similar to those from the original 2D bruiser, such Ky's Stun Edge and Sol's Bandit Revolver and Volcanic Viper. The first stages are fairly straightforward, teaching you the basics of fighting and covering real estate through a dash move that reduces control but gets you from A to B in record time. Overture uses a rolling tutorial to introduce its multitude of strategy elements and possible combat moves. A handful of really good concepts are never properly executed, such as the very cool different armies each hero can summon into the battlefield or the intriguing homage to an arcade-style shoot-'em-up that occurs late in the game. It's Overture's scattershot approach, dumping so many ideas into a single game, that is its biggest weakness. The rest of it consists of genre mash-ups, like a 3D brawler and a scavenger hunt. Only half of the single-player campaign is strategy oriented. It's entirely too easy and unfair to dismiss Guilty Gear 2: Overture as a real-time strategy Dynasty Warriors with big hair.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |